using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
public class load : MonoBehaviour {
int[,] x = new int[6, 6];
public Transform[] spw = new Transform[10];
void Start(){
for (int i=0; i<6; i++)
{
for (int j=0; j<6; j++)
{
x[i,j] = 1;
}
}
//spw[0] = "id001";
for (int i=0; i<6; i++)
{
for (int j=0; j<6; j++)
{
if (x[i,j] == 1 )
{
Debug.Log(spw[0]);
//GameObject.Find("sp").transform.position = new Vector3 (i,0,j);
//Transform spwi = (Transform) Instantiate(spw[0],GameObject.Find("sp").transform.position,Quaternion.identity);
GameObject go = Instantiate(Resources.Load("id001")) as GameObject;
go.transform.position = new Vector3(i,0,j);
}
}
}
if(!Directory.Exists("Settings")){
Directory.CreateDirectory("Settings");
}
if(!File.Exists("Settings/settings.ini")){
File.Create("Settings/settings.ini");
}
File.AppendAllText("Settings/settings.ini", "test line 1" + Environment.NewLine);
File.AppendAllText("Settings/settings.ini", "test line 2");
}
void Update()
{
}
}