Синтаксис:
Используется csharp
using UnityEngine;
using System;
using System.Collections;
using System.IO;
public class load : MonoBehaviour {
void Start(){
if(!Directory.Exists("Settings")){
Directory.CreateDirectory("Settings");
}
if(!File.Exists("Settings/settings.ini")){
File.Create("Settings/settings.ini");
}
File.AppendAllText("Settings/settings.ini", "test line 1" + Environment.NewLine);
File.AppendAllText("Settings/settings.ini", "test line 2");
}
}
using System;
using System.Collections;
using System.IO;
public class load : MonoBehaviour {
void Start(){
if(!Directory.Exists("Settings")){
Directory.CreateDirectory("Settings");
}
if(!File.Exists("Settings/settings.ini")){
File.Create("Settings/settings.ini");
}
File.AppendAllText("Settings/settings.ini", "test line 1" + Environment.NewLine);
File.AppendAllText("Settings/settings.ini", "test line 2");
}
}
Не могу найти куда он создает файл.