Синтаксис:
Используется csharp
public class CustomFPC : MonoBehaviour {
//Вектор гравитации
private Vector3 gravity;
void Start () {
gravity=GameObject.Find("Sphere1").transform.position-transform.position;
}
void Update () {
transform.rotation = Quaternion.FromToRotation(-transform.up, gravity);
}
}
//Вектор гравитации
private Vector3 gravity;
void Start () {
gravity=GameObject.Find("Sphere1").transform.position-transform.position;
}
void Update () {
transform.rotation = Quaternion.FromToRotation(-transform.up, gravity);
}
}