Синтаксис:
Используется javascript
private var yRotation : float;
var check : boolean = false;
//private var other : MouseLook;
var xRotation = 0;
(GameObject.Find("First Person Controller").GetComponent("MouseLook") as MonoBehaviour).enabled = true;
yRotation = transform.localEulerAngles.y;
function Start () {
}
function Update () {
if(Input.GetMouseButton(0) && check) {
yRotation += Input.GetAxis("Mouse X") * 50;
transform.localEulerAngles = Vector3(xRotation, -yRotation, 0);
(GameObject.Find("First Person Controller").GetComponent("MouseLook") as MonoBehaviour).enabled = true;
} else {
(GameObject.Find("First Person Controller").GetComponent("MouseLook") as MonoBehaviour).enabled = false;
}
}
var check : boolean = false;
//private var other : MouseLook;
var xRotation = 0;
(GameObject.Find("First Person Controller").GetComponent("MouseLook") as MonoBehaviour).enabled = true;
yRotation = transform.localEulerAngles.y;
function Start () {
}
function Update () {
if(Input.GetMouseButton(0) && check) {
yRotation += Input.GetAxis("Mouse X") * 50;
transform.localEulerAngles = Vector3(xRotation, -yRotation, 0);
(GameObject.Find("First Person Controller").GetComponent("MouseLook") as MonoBehaviour).enabled = true;
} else {
(GameObject.Find("First Person Controller").GetComponent("MouseLook") as MonoBehaviour).enabled = false;
}
}