вот код:
Синтаксис:
Используется csharp
using UnityEngine;
using System.Collections;
public class MainMenuScript : MonoBehaviour {
float force;
Camera main;
void Start () {
}
void Update () {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if(Physics.Raycast(ray, out hit, Mathf.Infinity)){
hit.collider.renderer.material.color= Color.red;
}
}
}
using System.Collections;
public class MainMenuScript : MonoBehaviour {
float force;
Camera main;
void Start () {
}
void Update () {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if(Physics.Raycast(ray, out hit, Mathf.Infinity)){
hit.collider.renderer.material.color= Color.red;
}
}
}