public GameObject sliva;
public float vSpeed = 0.001f; // Величина роста
public float sSpeed = 0.1f; //скорость роста. Чем больше скорость, тем медленее растет
public float Progress;
void Start () {
sliva.renderer.enabled = false;
// Vector3 Onset = sliva.transform.localScale;
// Vector3 Offset = new Vector3(0.05f,0.1f,0.05f);
}
void Update(){
if(renderer.enabled == true){
if(Progress < 0.1){
sliva.renderer.material.SetColor("_Color",Color.green);
Progress = Progress+Time.deltaTime * vSpeed / sSpeed;
sliva.transform.localScale = new Vector3(Progress, Progress, Progress);
}
else {
if(Progress > 0.1){
sliva.renderer.material.SetColor("_Color",Color.blue);
//renderer.enabled = false;
}
}
}
}