var mVect : Vector3;
var nt : float = 5;
var forcex : float =5;
var forcey : float =5;
var forcez : float =5;
function Start (){
}
function FixedUpdate () {
if (rigidbody.velocity.magnitude <1){
nt = nt - Time.deltaTime;
}
if (nt <0){
nt = 10;
forcex = Random.Range(-20,20);
forcez = Random.Range(-20,20);
forcey = 400;
rigidbody.centerOfMass = Vector3 (Random.Range(-0.2,0.8), Random.Range(-0.2,0.8), Random.Range(-0.2,0.8));
}
if (nt>5){
rigidbody.AddForce (forcex, forcey, forcez);
}
rigidbody.AddTorque (Random.Range(-10,10), Random.Range(-10,10), Random.Range(-10,10));
}